My Tags:
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Games,
Application,
DirectX
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Published: 27.03.2006 by
Øyvind Østlund
oyvind(at)noteme(dot)com
I haven’t had much time to work on game programming the last half year, and at least not with DirectX. But now suddenly there is a lot of changes going on at the same time. And I wish I had more time for it right now.
First I read that
Tom Miller quits the Managed DirectX team. Well, it is more of a switch really. He will now be working on the XBox team (and the
XNA team specifically). So in the end it might not be that bad.
XNA has for a long time been just a word that came up from nowhere, and then disappeared again just as fast. A philosophy, a tool, a package, what was it really? Then after a lot of work from Microsofts side this years GDC marked an exciting milestone for XNA. All attendees received a copy of the Microsoft XNA Build March 2006. And now you can even
download it for your self . I have downloaded it my self, and it already looks promising. Really looking forward to the finished tool.
Then if not that was enough, Alberto Ho starts up his own blog at Microsoft and writes
a very interesting post about what to expect for Managed DirectX2. Something that looks really interesting. What do you say to write manage code on your XBox?
I could be writing about this for days right now, and I now feel again that I am really looking forward to finish up my work here, so I can get more time for game programming again. Only 3 more months now.
My Tags:
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NoteMe.com
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Published: 05.03.2006 by
Øyvind Østlund
oyvind(at)noteme(dot)com
Then a new tutorial is up. This time it was the simple gameloop tutorial for Visual Basic. It should get you up and running pretty fast on how to make a game loop that should be more then enough for most hobby games. It is fast, simple, and accurate enough for most types of games. So enjoy it, and please give me feedback if you have any. I take all feedback seriously.
I have also started to redesign my home page again. It is a bit more extreme this time, but still simple in a way. Hard to explain. I am still not happy with it, but this time I am taking the time to make nice templates for it, so it should not be that hard to change it in the future.
There will also be a few small new feautures on the page that will make it simpler to navigate. But I am still not sure about what to do with all the tutorials and sample code. So it might still take some time before it is up and running.
My Tags:
VB,
Tutorials,
Games,
Programming,
NoteMe.com
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Published: 26.02.2006 by
Øyvind Østlund
oyvind(at)noteme(dot)com
Then the first Visual Basic tutorial is finaly up. It is a game tutorial about how to move objects with keypresses the best way. Through the tutorial we exam two different ways to do it, one with API calls, and one without API calls. You can deside which one that suits you the best.
The next Visual Basic tutorial that will be up is a tutorial on how to make gameloops. Game loops are essential in game programming to move objects, and to make things happen when we want them too, as well as getting input from users and call AI functions. But untill then, enjoy this one.
My Tags:
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Math,
Games,
NoteMe.com
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Published: 10.02.2006 by
Øyvind Østlund
oyvind(at)noteme(dot)com
The first tutorial is finaly up. It took a while, but I wanted to make sure it looked more or less ok before I added a link to it. You can find it under tutorials in the menu on the right hand side.
It is a 3D Math tutorial, and there is more comming. The first one is very basic about points and vectors. And I guess it is easy to see where we are going from there. The next one is about matrices, and is already written, but I need to make a web page out of it. The third one can be a secret for now, but it is also more or less finished, so they will be up in the upcomming days. Enjoy.